Soviet Life Sequencer (SLS) is a patchable (aka ‘codebendable’) game module that sends and receives OSC messages. Not sure what that means? There is more info here!
Soviet Life Sequencer uses patch points to open the classic game mechanic where stackable tetromino blocks fall and accumulate. It also transforms this system into an instrument for building step sequencer patterns that are remixable by Conway’s Game Of Life.
Example Patches: “Video Games That Play Video Games” for Mac. This is a program that pre-patches Soviet Life Sequencer and PCO behind the scenes, and demonstrates a self-playing video game feedback loop, as seen in this video.
Compatible with illuciaRouter (Mac, Windows) utility tool for testing connections between game modules (and demonstrating automagic import of inputs and outputs into your patching environments using the included
OSC patch point addresses are listed in the included documentation. For further support, read and post in the software forum.
Some of the things I aspire to do:
- Explore! Play!
- Ask and provoke questions.
- Transform game mechanics into abstract control structures & modular building blocks.
- Explode systems, unravel software mythologies, open new possibilities.
- Treat systems as play, and games as expressive instruments with unique voices.
Gratitude: Josh Bronson for many good conversations about Tetromino design over the years